
Laser Brain
Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net
Laser Brain is a quite simple game with a built in map editor.
There are one or more laser guns which shoot lasers ... (who would have thought that ;-)).
All those laser beams have to arrive at a target in a certain angle.
To manipulate the beams, there are reflectors, splitters and portals.
It's all implemented using the Qt Graphics View Framework.
I used to play a very similar game in the past, but couldn't find it again, so i decided to rebuild it.
Please tell me what you think of it.
TODO: get some nice graphics for all the buttons and items, because i'm not a talented artist at all ...
10 years ago
- fixed saving of portals in maps (portals should now be correctly linked when loaded)
- new button to clear the map in the editor
- some minor fixes
10 years ago
- fixed saving of portals in maps (portals should now be correctly linked when loaded)
- new button to clear the map in the editor
- some minor fixes
Blahord
9 years ago
#include "SpinBoxDlg.h"
There are also many compiler warnings about unused variabales. You should either use Q_UNUSED(varName) [is not the best way] or rething the method parameters [better way].
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Can be a challaging casual game. What is nedded for it:
- Build-in levels with limited items to be placed.
- Sperate Level-editor from game. Can still be build-in in the same execulable, but should be cleary sperated from the actual puzzle.
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