JAG

Arcade

Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net

2
Score 63.3%
Description:

New levelpack "Learning ABC"

JAG is an arcade-puzzle 2D game similar to KDiamonds, Cradle of Rome, Big Kahuna Reef etc.

The aim of JAG is to break all of the target pieces on each level, and to do this before the time runs out.

Except Qt 4, it requires xrandr, SDL and SDL_mixer libraries if building from sources (Windows installation already includes all the necessary binaries to run).
Last changelog:

7 years ago

0.3.2

- added Italien translation (thanks to Franco Rebora)
- added Dutch translation (thanks to Bart Van Loy)
- added French translation (thanks to Tutur)
- added "Learning ABC" level pack with 26 levels (thanks to Andrej Pohilko http://apc.kg)

- improvements:
- extended display settings (multi monitor recognition)
- dynamic help loading
- added menu icons
- compiled with Qt 4.7.2

9

symbianflo

7 years ago

Porting for mandriva from 0.2.6
on mrb , thx for the great game , love it
+1 from me.

http://mrb.mandrivausers.ro/index.php?search_for=jag&search_submit=Search

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9

shura

7 years ago

Amazing! Just amazing!

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eike123

9 years ago

Hi!

After some minor changes (Makefile), it compiles under Mac OS X. Linking seems impossible because of use of QX11Info class.

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C

ii-system

9 years ago

Hi! unfortunately we have no MacOS here so cant fix the issue right now... but we'll look for the solution as soon as get Mac

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gohanz

9 years ago

A Slackware 13.0 package is ready to download on www.slacky.eu.

http://www.slacky.eu/aadm/pkgs/index.php?ver=13&pkg=2861

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SeaJey

10 years ago

The requested URL /files/jag-0.2.5-bin-kubuntu-9-amd64.tar.gz was not found on this server.

Please, reupload.

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C

ii-system

10 years ago

sorry, seems that you're trying to download an older version. The newer one is 0.2.6, just checked and everything is ok. Please try to download once more, using the download button...

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SeaJey

10 years ago

Works now, but earlier I just followed download link for ubuntu in Download section of your app.

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C

ii-system

10 years ago

Nice to hear that everything is ok now!

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Taiko

10 years ago

i liked the game very much!

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C

ii-system

10 years ago

thanks! :)

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javierscappini

10 years ago

Great game! Nice work!

Regards!

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C

ii-system

10 years ago

thanks!

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dovidhalevi

10 years ago

Due to a nasty problem in qt4, acceleration is broken. However, there is an alternative. Run it:

jag --graphicssystem raster

It will be noticeably quicker. It may even autoplay its thing faster than I can choose a pair and the choice "takes" more often.

Try it.

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C

ii-system

10 years ago

Thanks for the hint!
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).

But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");

If this will work fine for you as well, we incorporate this change into 0.2.4 release.

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C

ii-system

10 years ago

Thanks for the hint!
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).

But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");

If this will work fine for you as well, we incorporate this change into 0.2.4 release.

Report

C

ii-system

10 years ago

Thanks for the hint!
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).

But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");

If this will work fine for you as well, we incorporate this change into 0.2.4 release.

Report

C

ii-system

10 years ago

Thanks for the hint!
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).

But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");

If this will work fine for you as well, we incorporate this change into 0.2.4 release.

Report

C

ii-system

10 years ago

Thanks for the hint!
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).

But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");

If this will work fine for you as well, we incorporate this change into 0.2.4 release.

Report

C

ii-system

10 years ago

Thanks for the hint!
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).

But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");

If this will work fine for you as well, we incorporate this change into 0.2.4 release.

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dovidhalevi

10 years ago

I would not put this line into a distribution copy just yet. The raster is not really stable enough. Performance enhancement is maybe 50% in this game.

Anyway, the inclusion would need to be something like:
if ( want acceleration && dri available ) {
// set to dri
}
else
if ( qtversion >= 4.5.0) {
// set to raster
}
else {
// set to default
}

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dovidhalevi

10 years ago

I went to the forum. Lo and behold, the bug discussion was on the same problem. Some silly score and "all levels finished."

The recommended removal of ~/.xlabsoft/jag did not work.

Redoing sudo make install (worked for one correspondant) did not work.

Anyway, clean up the messages here. I will use the forum even though I never learned Russian :-)

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C

ii-system

10 years ago

Welcome to the forum! There are also English topics there, hovewer the main developers are from Ukraine.

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dovidhalevi

10 years ago

This is a unique and fun game. Great!

Latest and greatest: Installed version shows no level packs, gives a funny score pane and does not play. When run locally on the "bin" directory, has 50 default levels, plays fine. Fix?

I played levels 1 and 2. Level 2 has complex enough animation so it may not respond to mouse clicks in a timely manner. The threading and response needs tuning since the game "plays itself" while the player plays. Acceleration will probably help (once the firmware problem with the old matrox card is fixed).

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C

ii-system

10 years ago

Thanks for your post!

Regarding level packs - currently there are only 50 levels included, packs will be issued a bit later.

Could you please explain the problem more in detail? Which OS do you use? JAG has been tested on Windows XP and Vista, and there are no problems seen after installation.

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7 years ago

0.3.2

- added Italien translation (thanks to Franco Rebora)
- added Dutch translation (thanks to Bart Van Loy)
- added French translation (thanks to Tutur)
- added "Learning ABC" level pack with 26 levels (thanks to Andrej Pohilko http://apc.kg)

- improvements:
- extended display settings (multi monitor recognition)
- dynamic help loading
- added menu icons
- compiled with Qt 4.7.2

12345678910
2
product-maker shura Mar 16 2012 9 excellent
product-maker symbianflo Mar 09 2012 9 excellent
product-maker Base: 4 x 5.0 Ratings
VlaoMao
Jul 05 2012
SeaJey
Dec 15 2009
File (click to download) Version Description PackagetypeArchitectureRelease Channel Downloads Date Filesize DL OCS-Install MD5SUM
*Needs pling-store or ocs-url to install things
Pling
0 Affiliates
Details
license
version
0.3.2
updated Mar 08 2012
added Jun 28 2009
downloads 24h
1
pageviews 24h 4
System Tags app software