KardsGT

Card

Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net

0
Score 58.0%
Description:

KardsGT is a card game programme that has many of your favourite card
games. Each game comes with an exhaustive manual on how to play. In
addition to the many wonderful games, we also have amazing characters
to play against. Each character has their own history and sense of
play, giving you a fun challenge as you spend your time.
The specific games are:
- crazy eights
- cribbage
- euchre
- hearts
- old maid
- spades
- war
Last changelog:

11 years ago

Version 0.7.1
- Bug fix: Compilation error for users of GCC 4.3.

Version 0.7.0
- Converted to GPLv3
- Converted to QT 4.
- Major game library restructuring.
- Game library API improvements.
- Added Crazy Eights.
- Added Jokers to the card deck.
- Simplified game file structures, previous game files incompatible.
- Added support for QT storage structures.
- Added installation from QT directly.
- Users can select either XPM or PNG for card image files.

Version 0.6.5
- Bug fix: An exception would be thrown in cribbage while looking for pairs because the special run was not created correctly.

Version 0.6.4
- Bug fix: When a player had a triple run of 5's, the 2 for 15 would not be displayed in the summary.
- Bug fix: When a player played an out of sequence run that was broken by a non-run card that had a run card preceding it, the run sequence would not be counted.
- Bug fix: According to the rules only straight runs count during play.
- Bug fix: When more than one pair was in the play sequence the last pair was not found.

Version 0.6.3
- Bug fix: In Cribbage, a run or pairs would not be counted if the resulting score was 31.
- Bug fix: In Cribbage, if a special run was in the hand and if the pair was able to make a combination of 15, it would remove the pair for 15 from the sequence of listed point counting hands.
- Bug Fix: When in Go, if the Go Player made 31, it would continue to remain his turn.
- Added check to verify proper crib selection.
- Bug fix: Abigail, Jack, Norman, Sally failed to check if their card was a legal card to play in a special point situation on the board.
- Bug fix: Abigail, Jack, Norman incorrectly would select the same card twice when discarding to their opponents crib if only one non-valuable card was present.

Version 0.6.2
- Bug fix: If you scored over 5 points, the game over condition failed in interface.

Version 0.6.1
- Bug fix: If you scored over 5 points, the game over condition failed in euchre class.
- Bug fix: If you lead with the left bower KardsGT would fail to require you play trump if you could.
- Bug fix: The maker was never identified at the start of a new round.
- Bug fix: Spades players will now check to see if partner has actually played a card.

Version 0.6.0
- Added Euchre.
- Bug fix: The good Spades players should not play over their partners.
- In the Player class, the current level will only be loaded if it is not set.

Version 0.5.2
- Bug fix: Nobs would be counted in a players crib if they had nobs in their hand.

Version 0.5.1
- Bug fix: In Cribbage, the computer player's hand would continue to be shown if the computer was the dealer and won the stake in his hand count.
- In version 0.5.0, the DCF file failed to be updated.

Version 0.5.0
- Added Old Maid.
- Bug fixes in the libraries.
- New back images for the cards.
- Bug fixes in the make file.
- Now can sort your hand by random.
- Made the skill ratings more consistent.

Version 0.4.0
- SAVED GAME FILES PRIOR TO THIS RELEASE WILL NO LONGER WORK!
- New logo and player images, a default male and female image.
- Added the game of spades.
- Every player now has AI for every game.
- You can now customise the card images, and the player image.
- The screen size is now larger.
- Changed how the play sequence is shown to the player.
- You can sort the cards in your hand.
- Improved the captioning system.
- Bug fix: Cribbage board no longer fails to update correctly.
- Bug fix: The default ordering in the players hand in hearts.
- Bug fix: The dialogues no longer are larger than our game screen.

Version 0.3.0
- Added the game of hearts
- Added four new players.
- Added the ability to select the player(s) to play against.
- Now you can load game files directly from the command line with no further intervention.
- Added turn signal indications.
- Improved the user profile database.
- Bug fix: Graphics no longer blur.
- Bug fix: Added delay so you can see the last card played.
- Bug fix: All errors are properly handled now.
- Bug fix: Card dialogues all now fit within their windows.
- Bug fix: All card message dialogues fit within their windows.
- Restructured the libraries to reduce compiling time.
- Restructured the handbook for better navigation.

Version 0.2.0
- Cribbage game improvements and bug fixes.
- War introduced.
- Added a better looking card back image.
- Changed the game file structure, not compatible with previous versions.
- Fixed graphical bugs with KardPile and KardSequence.

Version 0.1.1
- Fixed stake win for both players when they both can score 121 in the same hand.
- Fixed problem with 2 for 15s being removed during special run hands.
- Strengthened Wally's AI.

Version 0.1.0
- First Release

google01103

12 years ago

from latest tar ball:

<snip>
card.cpp: In member function ‘void Card::setCard(const QString&)’:
card.cpp:59: error: cannot convert ‘const QChar’ to ‘char’ in initialization
card.cpp:59: error: cannot convert ‘const QChar’ to ‘char’ in initialization
card.cpp:63: error: cannot convert ‘const QChar’ to ‘char’ in assignment
card.cpp: In function ‘std::ostream& operator<<(std::ostream&, const Card&)’:
card.cpp:141: error: no match for ‘operator<<’ in ‘out << Card::generateHumanRead
able() const()’

<snip>

card.cpp: In function ‘std::istream& operator>>(std::istream&, Card&)’:
card.cpp:150: error: no matching function for call to ‘Card::setCard(std::string& )’
card.cpp:49: note: candidates are: void Card::setCard(const QString&)
card.cpp:69: note: void Card::setCard(Card::rank_t, Card::suit_t)
make[2]: *** [card.o] Error 1
make[2]: Leaving directory `/home/xxx/MyTemp/kardsgt-0.5.0/kardsgt-0.5.0-src/s rc/gamebase'
make[1]: *** [sub-src_gamebase-make_default] Error 2

thanks,

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C

JadziaMD

12 years ago

Hmmm, I cannot reproduce this on my 32-bit Mandriva system. My best guess would be it's a library problem with QT 3.

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C

JadziaMD

12 years ago

I do not know why that error is apperaing. I'll start tracking it down. In the mean time, I found if you do a:

make distclean
then
make

it will compile for you. Let me know if that worked for you too.

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pscowboy

12 years ago

Will KardsGT install and run in FC6 gnome?

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JadziaMD

12 years ago

As long as you have the QT libraries installed you should have no trouble using it in GNOME. Let me know if you have any problems, we have a low-traffic users mailing list if you have any trouble.

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BorgQueen

13 years ago

Hi am I missing a package or something?
cd src/gamebase && qmake gamebase.pro -o Makefile
cd src/gamebase && make -f Makefile
make[1]: Entering directory `/home/Software/Testing/KardsGT-0.3.0/KardsGT-0.3.0/kardsgt-0.3.0/src/gamebase'
g++ -c -I/usr/include/fontconfig -I/usr/include/X11/Xft -O2 -march=i586 -mtune=i686 -fomit-frame-pointer -fweb -frename-registers -fvisibility-inlines-hidden -fvisibility=hidden -fno-use-cxa-atexit -fno-exceptions -Wall -W -I/usr/include/fontconfig -I/usr/include/X11/Xft -O2 -march=i586 -mtune=i686 -fomit-frame-pointer -fweb -frename-registers -fvisibility-inlines-hidden -fvisibility=hidden -fno-use-cxa-atexit -fno-exceptions -D_REENTRANT -DQT_NO_DEBUG -DQT_THREAD_SUPPORT -I/usr/lib/qt3-gcc4.1/mkspecs/default -I. -I/usr/lib/qt3-gcc4.1/include -o card.o card.cpp
card.cpp: In constructor 'Card::Card(Card::rank_t, Card::suit_t)':
card.cpp:34: error: exception handling disabled, use -fexceptions to enable
make[1]: *** [card.o] Error 1
make[1]: Leaving directory `/home/Software/Testing/KardsGT-0.3.0/KardsGT-0.3.0/kardsgt-0.3.0/src/gamebase'
make: *** [sub-src-gamebase] Error 2

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JadziaMD

13 years ago

What distribution are you running?
Can you check to be sure you have the development packages listed in the Readme. Where are you running the make command from?

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JadziaMD

13 years ago

Sorry, the installation instructions are in the INSTALL file. But they are mostly specific to compiling straight from the CVS. But it does list the dependencies needed.

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BorgQueen

13 years ago

I have qt4assistant devel and qt4 and qt3 devel packages.

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BorgQueen

13 years ago

Oh and I'm running Ark Linux. If you would like to lend us a hand, please joins us on freenode.net in #arklinux

Thanks

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Superstoned

13 years ago

looks great, you know. when will we see a port to KDE4/Qt4? from what i've seen, the KDE games and KDE edu are doing wonderfull stuff with KDE/Qt4, so i guess it would really add something. btw, would it be possible for you to integrate your app in kpat? kpat is meant as a 'several card games in one', i wonder if there is enough overlap to be able to share some code or even merge...

at least you can share artwork ;-)

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JadziaMD

13 years ago

We're actually planning on porting to QT4/KDE4 when the main distributions (Fedora, Suse, Mandriva) start shipping with it, we made this decision because we are a young project and it's hard to get people to test your software if they have to install their base system. If I'm mistaken here, we would certainly reconsider that decision. When I started out on this project I did look at KPat, but I couldn't really find a way to add the goals of KardsGT in with KPat. We would have to radically alter the programme. It also seems that KPat is meant to be an all-patience game in one, and KardsGT as a project currently does not plan on making any patience games. It seems that KPat uses the standard KDE artwork, so when we move to QT4/KDE4 we will definitely be sharing the art work. :) Thanks for your interest, and comments, they're always appreciated.

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zenarcher

13 years ago

I wish we could have an RPM for Fedora Core for this one. I've been wating a long time for a cribbage game on lInux!

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JadziaMD

13 years ago

It should work with Fedora Core, I'm not using any Mandriva specific stuff.

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squidget

13 years ago

The games are fun to play. The artwork is really good and reflects the biographies of the players.

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google01103

13 years ago

have a K,J,5,5 program shows 4 not 6 point

have 7,6,6,9,2, w/7 as turned card progam shows 4 (for 2 15's) - not the 10 it should

when displaying hand for counting can you highlight turned card and can you change the game display so the turned card doesn't look like it's in play. Also id who's crib it is maybe by positioning the crib next to the owner.

I'm unable to read the board and if the window goes full screen the game doesn't change.

I can't quit or close the game must
kill it

thanks, I always wanted a cribbage game

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JadziaMD

13 years ago

If you have 7S 6C 6D 9C 2C, I can generate the following valid combinations of 15:
7C 6C 2C
7S 6D 2C
9C 6C
9D 6D , would you please list the remaining 6?

I've added a task to allow the game to be maximised.

I can't replicate your inability to close or exit from the game.
If you find more bugs in the future I would greatly appreciate it if you filed the bug reports at our site, I don't check here for bug reports. Thanks, John

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rennus

13 years ago

"have 7,6,6,9,2, w/7 as turned card progam shows 4 (for 2 15's) - not the 10 it should"

Actually, the above hand scores 12.
7 6 2 (15 for 2)
7 6 2 (15 for 4)
6 9 (15 for 6)
6 9 (15 for 8)
6 6 (pair for 10)
7 7 (pair for 12)

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rennus

13 years ago

Disregard this... no pair of 7's.. too early, not enough coffee.. :\

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google01103

13 years ago

Do we play by different rules? Each 15 (there's 4) are worth 2 each for a total of 8 plus the pair of 6's (also worth 2 points) for a total of 10. I emailed you a shot of the program's count which shows 4 points given for the hand.

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JadziaMD

13 years ago

Thanks for the quick reply.
Do we play by different rules?
Nope, we play by Hoyle's rules.
Each 15 (there's 4) are worth 2 each for a total of 8 plus the pair of 6's (also worth 2 points) for a total of 10.
That is the correct count. I still can't seem to replicate your bug, though. When I setup the same hands you've listed, I do produce the right score on the cribbage board. I look forward to your e-mail, hopefully we'll track down this problem.

John

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11 years ago

Version 0.7.1
- Bug fix: Compilation error for users of GCC 4.3.

Version 0.7.0
- Converted to GPLv3
- Converted to QT 4.
- Major game library restructuring.
- Game library API improvements.
- Added Crazy Eights.
- Added Jokers to the card deck.
- Simplified game file structures, previous game files incompatible.
- Added support for QT storage structures.
- Added installation from QT directly.
- Users can select either XPM or PNG for card image files.

Version 0.6.5
- Bug fix: An exception would be thrown in cribbage while looking for pairs because the special run was not created correctly.

Version 0.6.4
- Bug fix: When a player had a triple run of 5's, the 2 for 15 would not be displayed in the summary.
- Bug fix: When a player played an out of sequence run that was broken by a non-run card that had a run card preceding it, the run sequence would not be counted.
- Bug fix: According to the rules only straight runs count during play.
- Bug fix: When more than one pair was in the play sequence the last pair was not found.

Version 0.6.3
- Bug fix: In Cribbage, a run or pairs would not be counted if the resulting score was 31.
- Bug fix: In Cribbage, if a special run was in the hand and if the pair was able to make a combination of 15, it would remove the pair for 15 from the sequence of listed point counting hands.
- Bug Fix: When in Go, if the Go Player made 31, it would continue to remain his turn.
- Added check to verify proper crib selection.
- Bug fix: Abigail, Jack, Norman, Sally failed to check if their card was a legal card to play in a special point situation on the board.
- Bug fix: Abigail, Jack, Norman incorrectly would select the same card twice when discarding to their opponents crib if only one non-valuable card was present.

Version 0.6.2
- Bug fix: If you scored over 5 points, the game over condition failed in interface.

Version 0.6.1
- Bug fix: If you scored over 5 points, the game over condition failed in euchre class.
- Bug fix: If you lead with the left bower KardsGT would fail to require you play trump if you could.
- Bug fix: The maker was never identified at the start of a new round.
- Bug fix: Spades players will now check to see if partner has actually played a card.

Version 0.6.0
- Added Euchre.
- Bug fix: The good Spades players should not play over their partners.
- In the Player class, the current level will only be loaded if it is not set.

Version 0.5.2
- Bug fix: Nobs would be counted in a players crib if they had nobs in their hand.

Version 0.5.1
- Bug fix: In Cribbage, the computer player's hand would continue to be shown if the computer was the dealer and won the stake in his hand count.
- In version 0.5.0, the DCF file failed to be updated.

Version 0.5.0
- Added Old Maid.
- Bug fixes in the libraries.
- New back images for the cards.
- Bug fixes in the make file.
- Now can sort your hand by random.
- Made the skill ratings more consistent.

Version 0.4.0
- SAVED GAME FILES PRIOR TO THIS RELEASE WILL NO LONGER WORK!
- New logo and player images, a default male and female image.
- Added the game of spades.
- Every player now has AI for every game.
- You can now customise the card images, and the player image.
- The screen size is now larger.
- Changed how the play sequence is shown to the player.
- You can sort the cards in your hand.
- Improved the captioning system.
- Bug fix: Cribbage board no longer fails to update correctly.
- Bug fix: The default ordering in the players hand in hearts.
- Bug fix: The dialogues no longer are larger than our game screen.

Version 0.3.0
- Added the game of hearts
- Added four new players.
- Added the ability to select the player(s) to play against.
- Now you can load game files directly from the command line with no further intervention.
- Added turn signal indications.
- Improved the user profile database.
- Bug fix: Graphics no longer blur.
- Bug fix: Added delay so you can see the last card played.
- Bug fix: All errors are properly handled now.
- Bug fix: Card dialogues all now fit within their windows.
- Bug fix: All card message dialogues fit within their windows.
- Restructured the libraries to reduce compiling time.
- Restructured the handbook for better navigation.

Version 0.2.0
- Cribbage game improvements and bug fixes.
- War introduced.
- Added a better looking card back image.
- Changed the game file structure, not compatible with previous versions.
- Fixed graphical bugs with KardPile and KardSequence.

Version 0.1.1
- Fixed stake win for both players when they both can score 121 in the same hand.
- Fixed problem with 2 for 15s being removed during special run hands.
- Strengthened Wally's AI.

Version 0.1.0
- First Release

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product-maker marcaemus Aug 05 2011 9 excellent
product-maker Base: 4 x 5.0 Ratings
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